Milestones
Completed schematic, successfully imported components sourced online into Altium
Unit 4 completed from Altium Designer Tutorial Course
Learned how to define board shape from selected outline
Figure A1 - Schematic, Altium Designer Course
Figure A2 - PCB Layout, Altium Designer Course
Milestones
Rev 1.0
Revised key circuits involved in track wire detection/beacon detection for game mechanics
Successfully sourced and imported components
Edited symbols to match actual symbol
Rev 2.0
Schematic: Revised schematic, switched to component parts for net connections instead of large overall custom component to ease schematic reading, clarify connections
PCB Layout: Shifted components on bottom right side up and towards the right, making the overall board shape less wide and longer for an overall cleaner look. Added graphics to silkscreen layer.
Figure B1: Beacon Detection Circuit Rev 1.0
Figure B2-1: Beacon Detection PCB Layout Rev 1.0 (unfinished traces)
Figure B2: Beacon Detection Circuit Rev 2.0
Figure B3-1: Beacon Detection PCB Layout Rev 2.0 ( 3D view)
Figure B3-2: Beacon Detection PCB Layout Rev 2.0 ( 3D view)
Project inspired by @sagecadencee on Instagram
Milestones
Rev 1.0
Created, revised custom footprint with partial assistance from Footprint Wizard tool to match USB-A pad specifications (Edge Connector ended up being the best match amongst the available pad presets, although the pads on the other side of the board were unnecessary)
Successfully connected custom footprint to custom symbol via creation of a component in Altium library
Completed PCB layout and all net connections
Imported graphics onto silkscreen layer
Figure C1: Custom Component Footprint
Figure C2: Rev 0.5
Figure C3: Revised Custom Component Footprint
Figure C4: Rev 1.0